Over the course of the game I felt passion, giddiness, anxiety, suspicion, and grief, and it even caused me to reflect internally in my own life. The story gets pretty emotional at times.It has a good plot, great character development, attractive graphics, and fitting music. I also played through half of the commentary. I was quickly pulled into the game's story and finished it after two sittings. When it went on sale, I bought it and started playing it shortly thereafter. The game was written in Unity and the writer prototyped the story in Twine.įirewatch showed up with positive reviews several times in video game channels I watch, so I added it to my Steam wish list. Over the course of several weeks, they develop a bond, but a series of mysterious events occur which seem to point to a conspiracy involving the massive Yellowstone fires of 1988 and several missing campers. Although he is physically alone with his work, he is frequently in radio communication with his sarcastic and prying supervisor Delilah. Her family takes her away to live with them in Australia while Henry escapes his life to become a fire lookout in the Shoshone National Forest. After finding out his wife is suffering from early onset Alzheimer's, Henry is unable to cope with her. The story is set in 1989 in Wyoming and follows protagonist, Henry. Communication decisions are made from a small preset list of options. The game uses first-person perspective and allows the player to move around and activate objects. Linux, Macintosh, PlayStation 4, Switch, Windows, Xbox OneĪdventure, Atmospheric, Exploration, Graphic adventureįirewatch is a first-person graphic adventure video game developed and published by Campo Santo Productions on for Linux, Macintosh, PlayStation 4, and Windows, then later for the Switch and Xbox One.
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